![]() ![]() ![]() The fact that enemy units are more likely to return to the fight makes it more important to use cavalry to pursue broken units and to keep watching different areas of the battlefield. It was as if a brave officer had taken command of this part of the army and decided to form a rearguard, holding my army back while other units fled the battlefield. Not only do enemy units re-form after routing - in a battle at Quebec, I saw three infantry units which had routed recover and form a new line. I'm more conscious of managing limited resources in battles, there is more of a need to replace units which are tired and low on ammunition with reserves (and to order some units to hold their fire early in the battle, until they are at close range). I am really enjoying using your battle AI mod! The combination of longer range for muskets with low accuracy at long range means that preserving ammunition is much more of an issue.
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